A hold on development


CompNerdSim isn't dead. However, I think it's a good idea for me  to focus on other programming projects for now, and come back later.

I'm close to release my first game with my studio, STAG. I also want to work on smaller games for a bit possibly for game jams.

CompNerdSim has some great features to it with an entire interpreted language built into it, but putting it on pause is necessary for now.

Lastly, I'm working on an improved Cosplore3D engine. That's my raycasting engine, except it's got a big upgrade as True 3D is achieved in one form or another.

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